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Eclipse

Eclipse

Eclipse is the first international superhit from Lautapelit.fi. It’s a massice civilizations building game set in space, where players try to lead their own race to a dominant role in the galaxy.

The game is designed by Touko Tahkokallio , whose other publications include Arvuutin (a finnish trivia game), Principato (from Eggertspiele) and Welcome to Walnut Grove (codesigned). Playtime of one game depends a lot from players, ranging from 30 min per player with quick and experienced players, to almost an hour with slower ones or beginners. Maximum players is 6, but with the first expansion, up to 9 can join the game.

See also:

Eclipse-Rise-of-the-AncientEclipse: Rise of the Ancients , the first full-size expansion for Eclipse, introduces several new additions to the base game, such as Rare Technologies, Developments, Alliances, Ancient Homeworlds and Warp Portals. There are also three new player boards with four new different alien species to choose from. New components allow up to nine players in one session. Due to the modular design, you can use all of these additions or just some of them in any game of Eclipse, according to your preferences and play style. The Ancients are rising. Will your civilization rise to the occasion and emerge victorious?

Contents:

  • 42 plastic miniatures
  • over 150 wooden parts
  • over 200 tiles
  • 4 player boards
  • rulebook, in English

Eclipse_Ship_Pack_One

Eclipse – Ship Pack One contains a full set of ships ( Interceptors , CruisersDreadnoughts and Starbases) for the six base game aliens. The ships are plastic and come in the same colours as in the base game. The ships were designed to represent specific species, and their colours are thus tied to them — the Eridani Empire ships are red, and so on — but you can still of course use the ships of the “wrong species” if you wish to play a certain color and species combination.

The size of the ships is roughly 15, 35, 50 and 30mm lengthwise for Interceptors, Cruisers, Dreadnoughtsand Starbases , respectively. The other species’ ships are roughly the same size as these, depending a bit on the specific design, so they will be easy to tell apart just by size.

The main content of the expansion is the new miniature set. However, the expansion does contain some new exclusive cardboard components:

Tractor Beam Rare Technology : When you have the Tractor Beam Rare Technology, your opponents cannot retreat from a battle against you. Note: The Tractor Beam is exactly the same Tech that was included in the Rise of the Ancients 1st edition fix sheet. However, as customers with the subsequent editions miss it, so it is added here.

Security Council Development : At the end of the game, the Security Council scores you 1VP, plus 1VP per Ambassador on your Reputation Track.

Ancient Interceptor Discovery : You can place one or more Interceptors in the hex, without paying any Materials for them (just as with the base game Ancient Cruiser). The catch is that their maximum total Material cost can be 6 Materials. For example, The Rho Indi Syndicate can only place one Interceptor, as their Interceptors cost 4 Materials, while the Mechanema can place three.

Advanced GCDS : A two-sided Advanced GCDS tile, with a bit stronger GCDSs than in the base game. This can be used instead of the vanilla GCDS, if you prefer a slightly different rhythm in when the Galactic Center is conquered.

Outer Sector hex : An additional hex (#325) for the Outer Sectors. Adding this, you can play the 8-9 player game with just the basic Outer Sector hexes.

+40 Storage Markers : Use the +40 Storage Markers to help track Storage of Resources over 40 units. Most of these have Science on one side and Materials on the other, but there is also one +40 Money marker for those rare occasions..

Crowded Hex Boards : These are counterparts for the base game Crowded Hex Tiles — you can place the ships from the crowded hex on these.

Turn order variant : Due to popular request, there are now official components for the variant where turn order is based on the passing order. The box includes a six player turn order board with an addition for up to nine players, plus tokens for tracking the turn order for the current and upcoming round.

New species : The box also contains a player board with a new Terran faction on one side and a Magellan on the other, plus Ambassador tiles for them. These function just as the base game Terrans and RotA Magellans, giving you a bit more flexibility on the species mix.

Contents:

  • 108 plastic ship models: a full set of Ships (18 Ships) for each of the six base game Alien species.
  • 1 Player Board (two-sided, with Terran Separatists on one side and Guardians of Magellan on the other)
  • 1 Starting Sector Hex (#239/240) and 3 Ambassador Tiles for the new species
  • 1 Outer Sector hex (#325)
  • 1 Tractor Beam Rare Technology Tile
  • 1 Security Council Development Tile
  • 2 Ancient Interceptors Discovery Tiles
  • 1 Advanced GCDS Tile
  • 6 +40 Storage Markers
  • 2 Turn Order Boards
  • 10 Turn Order Markers
  • 9 Next Turn Order Markers

 

 

 

 

 

Eclipse
New Dawn for the Galaxy
Eclipse .jpg
Designer(s)Touko Tahkokallio
Illustrator(s)Ossi Hiekkala
Sampo Sikiö
Publisher(s)Lautapelit.fi
Publication date2011
Genre(s)Strategy
Language(s)English
Players2 - 6 (Up to 9 with the Rise of the Ancients expansion.)
Playing time2-3 hours
WebsiteLautapelit.fi: Eclipse

Eclipse: New Dawn for the Galaxy (commonly known as Eclipse) is a strategy board game produced by Lautapelit.fi. It was designed by Touko Tahkokallio and first released in 2011. The game currently has three expansions — Rise of the Ancients, released in 2012, Ship Pack One, released in 2013 and Shadow of the Rift, released in 2015 — and four mini expansions.

Game Background

After a ruthless war, the galaxy has been at peace because of the efforts of the major spacefaring species to preserve it. The Galactic Council was formed for that purpose. But tension is mounting again, and a new conflict seems to be inevitable. Which faction will prevail and lead the galaxy?

Gameplay

A game of Eclipse in progress

Eclipse is a 4X strategy game where you must lead your civilization to prevail over the others.[1] Players can choose to play as either a human or alien civilization. On each move, a player takes one of six actions: building, exploring, influencing, moving, researching or upgrading. For example, exploring opens up a new tile in a direction chosen by the exploring player. Each action uses resources (money, materials or science), and resource management is a key part of gameplay.[2]

The galaxy is laid out in three rings of hex tiles, most of which get laid during exploration. At the start of play, only the galaxy center tile and tiles for the players' respective home stars are laid. When exploring, a player chooses a tileless space which is accessible from a star the player occupies. The player then draws a new hex tile from a stack of face-down tiles and lays it in the chosen direction. The player may strategically choose which orientation the tile takes, to create links to existing tiles or to block access by other players.

Game Contents

  • 84 plastic spaceships
  • 24 starbase chits
  • 264 wooden population cubes
  • 96 wooden influence discs
  • 18 ambassador tiles
  • 44 sector hexes
  • 6 player boards
  • 1 supply board
  • 96 technology tiles
  • 154 ship part tiles
  • 21 discovery tiles
  • 22 colony ship tiles
  • 21 ancient ship tiles
  • 1 GCDG tile
  • 32 reputation tiles
  • 22 orbital/monolith tiles
  • 2 crowded hex tiles
  • 6 summary cards
  • 1 traitor card
  • 4 info cards
  • 18 plastic dice
  • 18 wooden storage markers
  • 12 wooden damage cubes
  • 1 start player marker
  • 1 round marker
  • rulebook

Honors & Awards

Eclipse has received the following honors and awards:[1]

  • Charles S. Roberts Best Science-Fiction or Fantasy Board Wargame Nominee (2011)
  • Jogo do Ano Nominee (2011)
  • Golden Geek Best Board Game Artwork/Presentation Nominee (2012)
  • Golden Geek Best Innovative Board Game Nominee (2012)
  • Golden Geek Best Strategy Board Game Nominee (2012)
  • Golden Geek Best Thematic Board Game Nominee (2012)
  • Golden Geek Best Wargame Nominee (2012)
  • Golden Geek Board Game of the Year Winner (2012)
  • Golden Geek Golden Geek Best Strategy Board Game Winner (2012)
  • International Gamers Award - General Strategy: Multi-player Nominee
  • JoTa Best Gamer Game Audience Award (2012)
  • JoTa Best Gamer Game Nominee (2012)
  • JUG Game of the Year Winner (2012)
  • Ludoteca Ideale Winner (2012)
  • Lys Passioné Finalist (2012)
  • Lys Passioné Winner (2012)
  • Tric Trac Nominee (2012)

Electronic Versions

The iOS version of the game was released in 2013.

Android and Steam versions were released in 2016.

References

  1. ^ a b "Eclipse (2011)". BoardGameGeek, LLC. Retrieved 1 January 2014..mw-parser-output cite.citation{font-style:inherit}.mw-parser-output .citation q{quotes:"\"""\"""'""'"}.mw-parser-output .citation .cs1-lock-free a{background:url("//upload.wikimedia.org/wikipedia/commons/thumb/6/65/Lock-green.svg/9px-Lock-green.svg.png")no-repeat;background-position:right .1em center}.mw-parser-output .citation .cs1-lock-limited a,.mw-parser-output .citation .cs1-lock-registration a{background:url("//upload.wikimedia.org/wikipedia/commons/thumb/d/d6/Lock-gray-alt-2.svg/9px-Lock-gray-alt-2.svg.png")no-repeat;background-position:right .1em center}.mw-parser-output .citation .cs1-lock-subscription a{background:url("//upload.wikimedia.org/wikipedia/commons/thumb/a/aa/Lock-red-alt-2.svg/9px-Lock-red-alt-2.svg.png")no-repeat;background-position:right .1em center}.mw-parser-output .cs1-subscription,.mw-parser-output .cs1-registration{color:#555}.mw-parser-output .cs1-subscription span,.mw-parser-output .cs1-registration span{border-bottom:1px dotted;cursor:help}.mw-parser-output .cs1-ws-icon a{background:url("//upload.wikimedia.org/wikipedia/commons/thumb/4/4c/Wikisource-logo.svg/12px-Wikisource-logo.svg.png")no-repeat;background-position:right .1em center}.mw-parser-output code.cs1-code{color:inherit;background:inherit;border:inherit;padding:inherit}.mw-parser-output .cs1-hidden-error{display:none;font-size:100%}.mw-parser-output .cs1-visible-error{font-size:100%}.mw-parser-output .cs1-maint{display:none;color:#33aa33;margin-left:0.3em}.mw-parser-output .cs1-subscription,.mw-parser-output .cs1-registration,.mw-parser-output .cs1-format{font-size:95%}.mw-parser-output .cs1-kern-left,.mw-parser-output .cs1-kern-wl-left{padding-left:0.2em}.mw-parser-output .cs1-kern-right,.mw-parser-output .cs1-kern-wl-right{padding-right:0.2em}
  2. ^ "Eclipse Board Game : The no-nonsense overview I wished I had found elsewhere. Part 1". Boardgamery. Retrieved 15 January 2014.

"Eclipse" review by BoardGameKing.com

source: https://en.wikipedia.org/wiki/Eclipse_(board_game)

Twilight Imperium

Twilight Imperium Third Edition

Probably the coolest Space Opera board game EVER devised by mortal men. Buy a copy.

From the company’s website:

The galaxy is in limbo. In a time of such betrayal, trust is a word loosely associated with foolishness. As you await the arrival of trade goods, which should have arrived a week ago, you check your daily logs. A transmission hails in and is patched through. It’s the Hacan trade ambassador alerting you that as of now, “All trades are off.” As he does so, proximity klaxons scream through your base and the screen flickers with a sight you never wished to see—a Warsun. The Hacan sold you out, and now they’re having the L1z1x Mindnet do their dirty work. 

Twilight Imperium is an epic board game of galactic conquest for three to six players. Each player takes command of one of ten unique civilizations to compete for interstellar supremacy through warfare, trade, uncertain allegiances, and political dominance. Each civilization provides a unique game experience with different abilities and play styles. Will you play as the Emirates of Hacan and preside over every trade agreement made in the galaxy, or will you be the Federation of Sol and rapidly take over worlds in hopes of dominating the entire galaxy? In Twilight Imperium, many paths lead to the center of the galaxy, but every path is forged from broken promises.

The legacy of a ruined empire silently echoes across the stars, its presence still felt as a timeless entity. It is hope. It is a promise. It corrodes the dreams of a peaceful universe into visions of alluring conquest, propelling the entire galaxy into an endless struggle for power.

Shards of the Throne is an epic expansion for Twilight Imperium, adding new races, new units, and many new options to create an even more incredible power struggle in the far reaches of the galaxy.

Mercenaries, Mechanized Units, and all-new Flagship units give players more options for customizing their fleets and Ground Forces, while the Political Intrigue option will crank up the agendas and espionage of the political phase.

Also adding Race-Specific Technologies, alternate Strategy Cards, new System Tiles, Space Domains, and an all-new scenario that puts one player in control of the legendary Lazax Empire, Shards of the Throne creates a completely new way to wage your galactic conquests!

  • 40 new plastic unit pieces in all 8 colors
  • 3 new races: The Arborec, The Ghosts of Creuss, and The Nekro Virus
  • An all-new scenario in which one player controls the legendary Lazax Empire
  • New rules options including Mercenaries, Representatives, Mechanized Units, and Flagships

At the end of empire, a faint wind rustled through Salai’s robes. It was a calm, warm evening, and the bruised purple outline of the setting sun was still visible on the horizon. An evening made for calm contemplation and peace.

Verus came to his emperor’s side for the last time. Together, the two stood in the trembling tower, silently witnessing a bloom of fires grow in their city like a garden of destruction.

The next wave of bombardments destroyed the imperial palace and everyone therein.

The Lazax empire has fallen – first into decay, and then, after a long twilight, into history. It is done and gone, but a new day is dawning, and your people have a new chance to mold the Twilight Imperium to the design of your race.

Twilight Imperium: Shattered Empire is an expansion for Twilight Imperium Third Edition. It enhances gameplay with a variety of new options and enables you to play with seven or eight players in an epic struggle for true galactic dominance!

Twilight Imperium: Shattered Empire includes:

  • Four never-before-seen races join the struggle for empire!
  • Two new colors of plastic units to allow for up to eight players in a single game.
  • Dozens of new system tiles, including new special systems such as Ion Storms, Hope’s End, trade stations, and the Wormhole Nexus.
  • Brand new technologies for all eight players, including a new never-before-seen type of tech!
  • Eight new variant strategy cards for a completely different gameplay experience, and an additional variant Imperial strategy card for optional use with the core strategy set.
  • An even broader array of agendas and options in the form of new Action, Political, and Objective cards
  • Facilities, shock troops, artifacts, space mines, and more!

 

 

Twilight Imperium
Twilight-imperium-layout 12.jpg
Box art for Twilight Imperium third edition
Designer(s)Christian T. Petersen
Illustrator(s)Scott Schomburg
Brian Schomburg
Tyler Walpole
Publisher(s)Fantasy Flight Games
Publication date1997
2000
2004
2017
Genre(s)Strategy
Language(s)English
Players3 – 81
Playing time4-8 hours
Random chanceSome D10 dice and cards
WebsiteFantasy Flight Games: Twilight Imperium
1 7-8 players available with the Shattered Empire expansion.

Twilight Imperium is a strategy board game produced by Fantasy Flight Games. It was designed by Christian T. Petersen and was first released in 1997. The game is in its fourth edition (2017), which has large changes over previous editions. It is known for the length of its gameplay (typically greater than 6 hours), and its in-depth strategy (including military, political, technological and trade).[1][2]

Game Background

The game's premise is a large-scale space opera. It is set in the unstable power vacuum left after the centuries-long decline and collapse of the previously dominant Lazax race.[3] The old galactic central capital, Mecatol Rex, located in the center of the map is maintained by custodians who maintain the imperial libraries and oversee the meetings of the galactic council.[4] Players assume the roles of rising empires on the fringes of the galaxy, vying for military and political control, until one finally becomes sufficiently dominant to take over as a new galactic emperor.[3]

Development History

First Edition

The first edition of Twilight Imperium was conceived by Christian T. Petersen while working as an importer of European comics. Drawing from a background of working at a Danish game importer, Petersen designed, published, and assembled the first edition of the game single-handedly.[5] The final version of the first edition debuted at the Origins Game Fair in 1997. Fantasy Flight set up demos of the game in a high-traffic corridor to garner more attention, and ended up selling out of all of their available copies in under two days.[5]

Second Edition

The second edition of Twilight Imperium was published in 2000.[5] It was the first edition of the game to feature art by Scott Schomburg and Brian Schomburg. It also introduced plastic spaceship pieces, replacing cardboard tokens that were used in the first edition.[5]

Third Edition

The third edition of Twilight Imperium, published in 2004, was designed at roughly the same time that Petersen was also working on A Game of Thrones, and his desire was to emphasize similar narrative development in this new edition's gameplay.[5]. He also looked to the mechanics of Eurogames like Puerto Rico for inspiration of how to represent complex mechanisms simply.[5] The game box proved to be so large that wholesale distributors had to purchase custom-sized shipping cartons in order to make them fit.[5]

Fourth Edition

Development of Twilight Imperium Fourth Edition began in 2015. The original plan for the game was to seek funding on the crowdsourcing website Kickstarter, releasing a product with an MSRP of approximately 250USD. Ideas pitched for this version included featuring only the six original races but each with unique ship designs, as well as presenting Mecatol Rex as centrepiece figure instead of a tile.[5] However, this plan was scrapped in the summer of 2016 as the features were proving too costly to create within their budget. The revised version included all previous species introduced into Twilight Imperium, and was released at Gen Con in August 2017.[5]

Components

An early-to-mid game board state. Games frequently have a large number of card decks, plastic pieces and cardboard tokens.

The game consists of cardboard map tiles, cards, plastic units, cardboard counters, and player sheets. The map is built from hexagonal tiles, each showing up to three planets, empty space, or a red-bordered system containing an obstacle (with additional types added in the expansions). The centre tile is always Mecatol Rex, with the remainder of the galaxy built out in concentric rings.[6][7]

Plastic playing pieces represent various starship classes and ground forces. Players are limited to the number of playing pieces provided with the game, except for fighters and ground forces. Counters are included for record-keeping, including command tokens, control markers, trade goods, and extra fighter and ground force counters. Cards are used to track planet ownership, trade agreements, technologies, public objectives, secret objectives, special actions, and policy voting agendas.[7]

Gameplay

Game-play largely centres around units and their interactions on a hex-based map

Three to six (eight, with 'Shattered Empires') players can play, with games typically taking more than six hours to complete (approx. 1.5 hours per player), although players new to the game can take longer. The game works on a 'victory points' system such that players earn points by completing a combination of public and secret objectives.

Setup

Each player randomly selects a race to control. Either a pre-designed map can be used, or players generate a map via a pre-game mechanic whereby each takes turns in placing map tiles to construct a galaxy map with Mecatol Rex at the centre and home systems around the periphery.

Races

A Hacan diplomat, with a Federation of Sol soldier in the foreground

The game includes several alien races (3rd ed. had 10 in the base game, plus extras in the expansions, while 4th ed. includes all 17 races in the base game). Reference cards describe relevant game information on one side and a brief history of the race on the other. Three to six (or eight, with the 'Shattered Empires' expansion) of these races will appear in a game, depending on the number of players. Each race has unique special abilities, homeworld(s), and starts with different units and technology.[8] Each race has distinct characters and themes, with advantages in particular game mechanics, such as trade, combat, technology, and politics.[7]

Rounds

Play consists of 6-10 rounds, each of which contains several turns. In each round players choose a strategy card which provides large bonuses to a particular gameplay mechanic and determines the order in which the players take turns during the round.

Players take turns to perform actions (building units, moving units, using strategy cards, using special action cards). Players are limited in the number of actions they can take during a round by their supply of command tokens, which are divided between strategy (used to access the secondary action of other players' strategy cards), fleet supply (limiting the number of ships that can occupy a system), and command pools (used for tactical actions). Players continue taking actions in turn order until each player has passed.

Units and combat

Units are purchased throughout the game using the resources from occupied planets. Combat is fought in rounds with each unit rolling one or more 10-sided dice to attempt to score "hits" on the enemy player, who is allowed a counter-attack with all their units before choosing which units are destroyed.

Politics

Political agendas are voted on at multiple points through the game, with votes proportional to the influence of a player's occupied planets. Laws can greatly modify game rules.

Scoring

At the end of each round players have the opportunity to score victory points for a public goal that has been revealed and/or for a secret objective assigned to each player at the start of the game. The first player to achieve 10 victory points is declared the new Emperor and wins the game. After the 6th round, the game also has a mechanism where the game has a chance of ending on any subsequent round and the highest scoring player at that point declared the winner.

3rd Edition Strategy

Generally each player will attempt to expand quickly into the unclaimed systems around their home world, and then use those resources to achieve the revealed public goals, which usually involve control or expenditure of resources, technology, or units (currency) in order to score victory points. It is not generally necessary to engage in combat in order to win the game.

In the base game, half of the secret objectives (which are all worth 2 victory points) involve control of the former imperial capital Mecatol Rex, and controlling the planet grants the most political influence of any planet in the game. These facts and its central location usually lead to conflict over the ownership of Mecatol Rex. In the expansion, Shattered Empire, 5 out of 13 secret objectives involve control of Mecatol Rex.

A decisive factor in most games is the choice of the Imperial Strategy card. Executing the card's strategy immediately scores the controlling player 2 victory points, and reveals the next public goal card (the only way outside of the secret objectives to score victory points). With a group of players that have previously played the game, the Imperial Strategy card generally circulates regularly around the table, with each player taking it as a first choice when possible, and a player who succeeds in taking the card out of turn is usually seen as a threat by the other players. The card effectively acts as a clock on the game, since it is almost always chosen each turn.

Many fans were unhappy with the original Imperial Strategy Card, which they saw as far too powerful, and an alternate was included in the expansion, which allows a player to qualify for multiple objectives, instead of the usual one.

Expansions, variants and optional rules

Twilight Imperium 3rd Edition: Shattered Empire

Fantasy Flight Games released an expansion called Shattered Empire in December 2006. It includes two new sets of playing pieces and additional system tiles, expanding maximum player number to eight. It also introduced several rules-fixes to address common criticisms of the base game.[1]

Twilight Imperium 3rd Edition: Shards of the Throne

Fantasy Flight Games released a second expansion called Shards of the Throne in May 2011, with additions including new races, technologies, scenarios and units.

Variant rulesets

The base game and its expansions come with several optional rules and the counters necessary to play them out. The simplest variant is the long game, where the winner must score 14 victory points, rather than 10. However, most variants are intended to allow players to customise the game-play in favour of their preferred mechanics.[7] For example, there are alternative variants of all the strategy cards, which can drastically alter how players organise their turns. Some rule variants introduce new units, whist others can introduce completely new mechanics, such as race-specific leaders and diplomats, or random encounters for the first player to land on each neutral planet.[1]

Differences Between Editions

Second Edition vs Third Edition

The third edition significantly changed many of the game mechanics. While some of the core elements remained the same, the game as a whole was completely revamped. Here are some of the more significant differences:

  • In 2E, only the Hacan, Letnev, N'orr, Jol-Nar, Sol, and Xxcha were playable races. The Mentak and Yssaril were introduced in the Hope's End expansion as new playable races. The L1Z1X were present as non-player hostile invaders, introduced to gameplay via some of the events. The Naalu were completely new to the 3rd Edition (although it first appeared in the first edition expansion: The Outer Rim). While the races present in both games kept the same basic flavor and feel, the racial abilities changed between editions.
  • In 2E, the game rounds were broken into phases: the political, production, movement, invasion, and technology steps. Each player had equal access to these phases every round. In 3E, these phases were largely spread out among the Strategy Cards, coupled with the new threaded activation sequence.
  • In 2E, players collected credits as tangible money that could be spent from round to round. 3E's spending is mostly done by exhausting planets, though the Trade Good concept does allow some limited form of savable liquid assets.
  • In 2E, the only spaceships that could be built were Cruisers, Carriers, Dreadnoughts, and Fighters. 3E introduced Destroyers (cheaper and weaker than Cruisers, but more mobile than Fighters), and War Suns (expensive and powerful super ships).
  • While most of the technologies were ported from 2E to 3E, many of the effects changed significantly (largely to fit with the 3E sequence better).
  • Politics in 2E was done at the beginning of each game round by drawing a card from a Political Card deck, and voting on the agenda. Some of these cards were events which automatically affected the game in some way (such as introducing hostile L1Z1X forces). In 3E, the concept of "events" was removed completely.
  • In 2E, players achieved victory by progressing along a fixed set of objectives, largely centered around the number of resources, influence, and planets controlled, as well as technologies. In 3E, players instead try to achieve Victory Points by completing objectives revealed during the game; these objectives could change from game to game.
  • The tiles, cards, and playing pieces in the 3E are noticeably larger in size than their 2E counterparts.

Fourth Edition

  • Players now have 17 factions available to choose from, including factions that were only available in the expansions for earlier editions such as the Ghosts of Creuss, The Mentak Coalition, the Naalu Collective, and the Yssaril Tribes. Additionally, The L1Z1X Mindnet is now a playable faction.
  • The phases of play in each round are now Strategy, Action, Status, and the Agenda Phase[9]. The Agenda Phase is added only after a player has taken Mecatol Rex.
  • In the Strategy Phase, players choose a Strategy Card to use in the upcoming Action Phase. The Strategy Cards now control many of the mechanics that were part of a phase in the 3rd Edition and available to all players. As a result, players may be in competition for a particular strategy card, and a particular Strategy Card may even be necessary for a player to achieve certain objectives. The Strategy Cards confer abilities such as the purchase of additional command counters, changing who has the Speaker token, refilling commodities for trade, building Planetary Defense Systems or Space Docks, researching technology, drawing additional Action Cards or Secret Objectives, or scoring an objective early, in the Action Phase, while all other players must wait for the Status Phase.
  • In the Action Phase, players take turns expanding their empire by moving ships, building units, engaging in trade and combat, researching technology, making deals, using their Strategic and Action Cards, and attempting to complete the requirements for public and secret objectives. The player's initiative order (the turn order) is determined by a player's lowest number Strategy Card, e.g. a player with the Leadership card (no.1) will go first and a player with the Imperial Card (no.8) will go last. The Action Phase continues until every player has chosen to pass, and once a player has passed they cannot make any more tactical actions. Each Strategy Card has a Primary and a Secondary ability - the bearer of a Strategy Card uses only the Primary and the other players may only use the Secondary. So that no player ever misses out on the powerful abilities of the Strategy Cards, the bearer of a Strategy Card may not pass and end their Action Phase until they have used their Strategy Card, and all other players always have the option to use the secondary ability of a Strategy Card once activated, even if they passed on a previous turn.
  • The Status Phase is a book-keeping and maintenance phase. Players score public and secret objectives in initiative order, reveal the next public objective, draw action cards, remove and regain command tokens (and may redistribute command tokens among their tactical, strategic, and fleet pools), ready all exhausted cards including the strategy and technology and planetary cards, repair any damaged units, and return the strategy cards to a common play area.
  • The Agenda Phase has replaced the Politics Phase[10]. Once a player has taken Mecatol Rex, it is appended as the fourth phase, after the Status Phase, to each round. In the Agenda Phase, players convene the galactic council on Mecatol Rex and vote on two Agendas[11]. Agendas are either Laws (permanent changes to the current game's mechanics, such as allowing all players to build War Suns) and Directives (a one-time effect such as each player drawing a secret objective). Each player casts votes by exhausting their controlled planets for its influence score, and may spend as much or as little as they have for the 1st and 2nd agenda. Players may not use trade goods as influence for casting votes in this phase, but players are free to offer deals and make transactions to influence or purchase another player's vote. Players are also allowed to make deals and transactions during the Agenda Phase whether they are neighbors or not, allowing for the exchange of promissory notes, and commodities and trade goods. Once all voting is complete, the players refresh planets that were exhausted for their influence so they have the resources and influence and technology specialties available for the Action Phase in the next round.
  • The technology tree has been simplified. Rather than a confusing flow chart of pre-requisites[12], technological advancement is through four linear branches[13], and players can upgrade most of the available units by satisfying pre-requisites in the four branches.
  • Trade has been simplified. Players now exchange faction commodities which then become trade goods. Instead of requiring trade agreements, the active player is now allowed to trade their commodities with neighbors at will.

List of games

Main game (first edition)

  • Twilight Imperium
    • Twilight Imperium: Borderlands
    • Twilight Imperium: Twilight Armada
    • Twilight Imperium: Distant Suns
    • Twilight Imperium: The Outer Rim

Main game (second edition)

  • Twilight Imperium 2nd Edition
    • Twilight Imperium: Hope's End

Main game (third edition)

  • Twilight Imperium 3rd Edition
    • Twilight Imperium 3rd Edition – Shattered Empire
    • Twilight Imperium 3rd Edition – Shards of the Throne

Main game (fourth edition)

  • Twilight Imperium 4th Edition

Spin-off Games

  • Mag·Blast
  • Mag·Blast (Second Edition)
  • Twilight Imperium: Armada
    • Twilight Imperium: Armada: Stellar Matter
    • Twilight Imperium: Armada: Incursion
  • Rex: Final days of an Empire

Role-playing game

References

  1. ^ a b c "Twilight Imperium, a board game with meal breaks". Ars Technica. 2016-08-21..mw-parser-output cite.citation{font-style:inherit}.mw-parser-output .citation q{quotes:"\"""\"""'""'"}.mw-parser-output .citation .cs1-lock-free a{background:url("//upload.wikimedia.org/wikipedia/commons/thumb/6/65/Lock-green.svg/9px-Lock-green.svg.png")no-repeat;background-position:right .1em center}.mw-parser-output .citation .cs1-lock-limited a,.mw-parser-output .citation .cs1-lock-registration a{background:url("//upload.wikimedia.org/wikipedia/commons/thumb/d/d6/Lock-gray-alt-2.svg/9px-Lock-gray-alt-2.svg.png")no-repeat;background-position:right .1em center}.mw-parser-output .citation .cs1-lock-subscription a{background:url("//upload.wikimedia.org/wikipedia/commons/thumb/a/aa/Lock-red-alt-2.svg/9px-Lock-red-alt-2.svg.png")no-repeat;background-position:right .1em center}.mw-parser-output .cs1-subscription,.mw-parser-output .cs1-registration{color:#555}.mw-parser-output .cs1-subscription span,.mw-parser-output .cs1-registration span{border-bottom:1px dotted;cursor:help}.mw-parser-output .cs1-ws-icon a{background:url("//upload.wikimedia.org/wikipedia/commons/thumb/4/4c/Wikisource-logo.svg/12px-Wikisource-logo.svg.png")no-repeat;background-position:right .1em center}.mw-parser-output code.cs1-code{color:inherit;background:inherit;border:inherit;padding:inherit}.mw-parser-output .cs1-hidden-error{display:none;font-size:100%}.mw-parser-output .cs1-visible-error{font-size:100%}.mw-parser-output .cs1-maint{display:none;color:#33aa33;margin-left:0.3em}.mw-parser-output .cs1-subscription,.mw-parser-output .cs1-registration,.mw-parser-output .cs1-format{font-size:95%}.mw-parser-output .cs1-kern-left,.mw-parser-output .cs1-kern-wl-left{padding-left:0.2em}.mw-parser-output .cs1-kern-right,.mw-parser-output .cs1-kern-wl-right{padding-right:0.2em}
  2. ^ Machinima (2012-03-30), Twilight Imperium Review, Shut Up & Sit Down, retrieved 2016-09-16
  3. ^ a b "Twilight Imperium Third Edition". www.fantasyflightgames.com. Retrieved 2016-09-16.
  4. ^ "The Sum of Glory (A Review of Twilight Imperium 3rd Edition)". islaythedragon.com. iSlaytheDragon. 2013-10-22. Retrieved 2016-09-16.
  5. ^ a b c d e f g h i Lees, Matt. "Space Lions: The Story of Twilight Imperium". Shut Up & Sit Down. Retrieved 2017-10-19.
  6. ^ Drake, Matt (2013-02-03). "Massive Game Review - Twilight Imperium". Drake's Flames. Retrieved 2016-09-16.
  7. ^ a b c d Machinima (2012-03-30), Twilight Imperium Review, Shut Up & Sit Down, retrieved 2016-09-16
  8. ^ "Races of Twilight Imperium". dicehateme.com. Dice Hate Me. Retrieved 2016-09-16.
  9. ^ "Twilight Imperium Fourth Edition Learn to Play" (PDF). Fantasy Flight Games. Fantasy Flight Games. p. 8-9. Retrieved 5 July 2018.
  10. ^ "Twilight Imperium Fourth Edition Rules Reference" (PDF). Fantasy Flight Games. Fantasy Flight Games. p. 6-7. Retrieved 5 July 2018.
  11. ^ "TI4 Agendas, Alphabetical List" (PDF). Boardgame Geek. Retrieved 15 July 2018.
  12. ^ "Twilight Imperium Third Edition Rules Reference" (PDF). Fantasy Flight Games. Fantasy Flight Games. pp. 42–43. Retrieved 5 July 2018.
  13. ^ "Twilight Imperium Fourth Edition Learn to Play" (PDF). Fantasy Flight Games. Fantasy Flight Games. p. 20. Retrieved 5 July 2018.
source: https://en.wikipedia.org/wiki/Twilight_Imperium

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